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Newton 2
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Plexus 2 ‚Æ Newton 2 ‚Ì‚š“Ÿ‚ȃZƒbƒg
Plexus 2 + Newton 2 ƒZƒbƒg

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Newton ‚Í2D‚̃Rƒ“ƒ|ƒWƒVƒ‡ƒ“ƒŒƒCƒ„[‚đAŒ»ŽÀ‚̊‹«‰ș‚Ɖe‹ż‚đ‹y‚Ú‚”‡‚€ŒĆ’è‚ł‚ê‚œ•š‘Ì‚Æ‚”‚Ä”FŽŻ‚”‚Ü‚·BŠeƒŒƒCƒ„[‚́A–§“xA–€ŽCA’e—́A‘Ź“xA‚»‚”‚ďd—Í‚È‚Ç‚ÌĘ’è‚Ș‰Â”\BƒeƒLƒXƒgAƒ}ƒXƒNAƒVƒFƒCƒv‚È‚Ç‚Ö‚Ì•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚Șs‚Š‚Ü‚·B

Newton + 3D in After Effects CS6 : Cubes (from motionboutique)


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Newton ƒGƒtƒFƒNƒg‰đà

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"ƒNƒŠƒGƒCƒ^[ƒY ƒrƒ…["‚ɁA"Newton 2"“oêI

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Trapcode Particular ‚ƁAPlexus ‚đ•č—p‚”‚œì—á‚ȂǁA‚šŽdŽ–‚ÉŽg‚Š‚é”錍‚à–žÚB
•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚đŽg‚Á‚œ‹CŽ‚ż‚æ‚ąƒ‚[ƒVƒ‡ƒ“ƒOƒ‰ƒtƒBƒbƒNƒX‚Æ‚»‚̐§ì‰ß’ö‚đ‚ș‚Đ‚Č——‚­‚Ÿ‚ł‚ąII

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Newton 2 Quick Start Guide (from aescripts + aeplugins)
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Newton ƒMƒƒƒ‰ƒŠ[EŽg—pì•i

Bridging the Gap - Poster Animations (from Tiny Dog Films)

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Simian Mobile Disco - Cerulean (from Moving Things)

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ASOMARTE TV INTRO (from Maquesh C.C.)

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CR Cards Demo Video (from Luke Sandford)

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Falling Blocks (from Stu Maschwitz)

AE CS6‚Ćƒ‚ƒfƒŠƒ“ƒO‚”‚œƒŒƒSƒuƒƒbƒN‚đŽg‚Á‚œ•š—ƒAƒjƒ[ƒVƒ‡ƒ“‚Ć‚·B‚Ü‚ž2D‚Ì•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚đ Newton ‚ĆìŹAŒăA3D‚̃ŒƒSƒuƒƒbƒN‚đ2DƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“ƒŒƒCƒ„[‚ÉŽû—e‚”‚Ü‚”‚œBƒŒƒ“ƒ_ƒŠƒ“ƒO‚Í32bpc‚̃ŠƒjƒAƒ‰ƒCƒg‚ƍs‚ąA‘S‚Ẵ‚[ƒVƒ‡ƒ“ƒuƒ‰[‚Æ”íŽÊŠE[“x‚Í After Effects ‚̃ŒƒCƒgƒŒ[ƒT3D‚đŽg—p‚”‚Ä‚ą‚Ü‚·B

Happy Birthday Newton! (from motionboutique)

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After Effects - Newton / Plexus experiment #3 (from denial of service)

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Experiment using Plexus2 + Newton2 + Optical Flaires + Particular
(from Ricardo Ferreira)

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Newton V2 + ShapeShifter AE V2 (from mettle)

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Newton + Particular Test 2 (from Harry Frank)

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Use Convex Huli“Ê•ï‚ÌŽg—pj

•ĄŽG‚ȃVƒFƒCƒvi—á‚Š‚΃eƒLƒXƒgj‚đƒVƒ“ƒvƒ‹‚É‚”A•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚̃pƒtƒH[ƒ}ƒ“ƒX‚đŒüă‚ł‚č‚Ü‚·B

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Gravity Scaleid—͂̃XƒP[ƒŠƒ“ƒOj

ƒ{ƒfƒB‚Č‚Æ‚ÉƒJƒXƒ^ƒ€‚̏d—Í‚đĘ’è‚Ć‚«‚Ü‚·B

Newton ƒTƒ“ƒvƒ‹ƒvƒƒWƒFƒNƒg

Newton 2.0 Sample Projects Overview (from motionboutique)
Newton ƒTƒ“ƒvƒ‹ƒvƒƒWƒFƒNƒg ‚ÌŽg—p•û–@

Newton ‚́A•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚ÌĘ’è‚đ“K—p‚”‚œŒăA•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚̃Aƒjƒ[ƒVƒ‡ƒ“‚đA.xml ƒtƒ@ƒCƒ‹‚Æ‚”‚āA•Û‘¶AÄŒ»‚·‚邱‚Æ‚Ș‚Ć‚«‚Ü‚·B
‚±‚̃Tƒ“ƒvƒ‹ƒvƒƒWƒFƒNƒg‚ɂāA‚ ‚ç‚©‚¶‚߃Aƒjƒ[ƒVƒ‡ƒ“‚ȘĘ’è‚ł‚ê‚œ.xml ‚đŽg‚Á‚Ä•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚đÄŒ»‚”‚Ä‚Ę‚Ü‚”‚ć‚€B

‚Ü‚ž ƒTƒ“ƒvƒ‹ƒvƒƒWƒFƒNƒg‚đŠJ‚«AƒAƒjƒ[ƒVƒ‡ƒ“‚·‚éƒRƒ“ƒ|ƒWƒVƒ‡ƒ“‚đ‘I‘đAAE ƒƒjƒ…[‚̃Rƒ“ƒ|ƒWƒVƒ‡ƒ“„ Newton 2‚đ‘I‘đ‚”‚Ü‚·B
Newton ê—p‚̃Cƒ“ƒ^[ƒtƒFƒCƒX‚Ș‹N“ź‚”‚Ü‚·BNewton ƒƒjƒ…[‚Ì File „ Load Setting ‚đ‘I‘đBŠJ‚ą‚Ä‚ą‚éƒvƒƒWƒFƒNƒg‚Æ“ŻƒtƒHƒ‹ƒ_‚É‚ ‚é.xml ƒtƒ@ƒCƒ‹‚đŠJ‚ą‚Ä‚­‚Ÿ‚ł‚ąB•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚ÌĘ’è‚Ș“Ç‚Ęž‚Ü‚ê‚Ü‚·B
Newton Žg—p•û–@‚́ANewton ƒgƒŒ[ƒjƒ“ƒO ‚Ö

ƒŒƒCƒgƒŒ[ƒX3D ‚Æ‚Ì•č—p—á

Newton ‚Ć•š—‰‰ŽZƒAƒjƒ[ƒVƒ‡ƒ“‚̃L[ƒtƒŒ[ƒ€‚đìŹ‚”‚œ2DƒIƒuƒWƒFƒNƒg‚đAAfter Effects CS6 ‚̃ŒƒCƒgƒŒ[ƒX3D‹@”\‚đŽg‚Á‚Ä—§‘Ì“I‚ÉŽdă‚°‚邱‚Æ‚Ș‚Ć‚«‚Ü‚·B

CreateParticularLights ‚đŽg‚Á‚œ Particular Šˆ—p—á

Trapcode Particular ‚̃p[ƒeƒBƒNƒ‹‚ɁANewton ‚Ì•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚đ“K—p‚”‚œƒTƒ“ƒvƒ‹‚Ć‚·BNewton ‚ȘìŹ‚”‚œ•š—ƒAƒjƒ[ƒVƒ‡ƒ“‚̃IƒuƒWƒFƒNƒg‚Ì“ź‚«‚©‚çA Particular ‚ɘA“ź‚ł‚č‚é Emitter ‚đŽ©“ź¶Ź‚·‚é‚œ‚߁AƒXƒNƒŠƒvƒg‚Ì uCreateParticularLights scriptv‚đŽg—p‚”‚Ü‚·BŽg—p•û–@‚Í‚±‚ż‚ç‚ցB

Newton's cradle (from motionboutique)

Newton ƒgƒŒ[ƒjƒ“ƒO

Newton Žg—p—á

ƒAƒjƒ[ƒVƒ‡ƒ“‚ł‚č‚œ‚ąƒRƒ“ƒ|ƒWƒVƒ‡ƒ“‚đ‘I‘đ‚”AAfter Effects ƒƒjƒ…[‚̃Rƒ“ƒ|ƒWƒVƒ‡ƒ“„Newton 2 ‚đ‘I‘đ‚”‚Ü‚·BNewton ê—p‚̃Cƒ“ƒ^[ƒtƒFƒCƒX‚Ș‹N“ź‚”‚Ü‚·B

Newton ‚ÌUIA¶‰ș‚̃uƒƒbƒN Bodies ‚É‚Ä“ź‚©‚”‚œ‚­‚È‚ąƒŒƒCƒ„[A—á‚Š‚Î’n–ʂƂȂ郌ƒCƒ„[‚đ‘I‚сA¶ă‚̃uƒƒbƒN General „Type ‚̃vƒ‹ƒ_ƒEƒ“‚©‚çuStaticiĂ“Ijv‚đ‘I‘đ‚”‚Ü‚·B“ź‚«‚đ‚‚Ż‚郌ƒCƒ„[‚́AƒfƒtƒHƒ‹ƒg‚ÌĘ’èuDynamici“ź“Ijv‚đ‚»‚Ì‚Ü‚ÜŽg—p‚”‚Ü‚·B

‚Ù‚©AKinematiciƒLƒlƒ}ƒeƒBƒbƒNjAƒL[ƒtƒŒ[ƒ€‚âƒGƒNƒXƒvƒŒƒbƒVƒ‡ƒ“‚đŽg—p‚”‚ÄAfter Effects “à‚ĆƒAƒjƒ[ƒg‚ł‚ê‚éƒ{ƒfƒBBDormanti‹x–°jA‘Œ‚̃{ƒfƒB‚ȘŐ“Ë‚”‚ă_ƒCƒiƒ~ƒbƒN‚É‚È‚é‚Ü‚Ć‚Íd—͂ɉe‹ż‚đŽó‚Ż‚È‚ąƒ{ƒfƒBBDeadi‹xŽ~jAiŐ“˂ɑ΂·‚锜‰ž‚ɂ‚ą‚āj–łŽ‹‚ł‚ê‚éƒ{ƒfƒB.‚ȂǁB

Newton ‚ÌUIA¶‰ș‚̃uƒƒbƒN Bodies ‚É‚Ä“ź‚©‚·ƒŒƒCƒ„[‚đ‘I‚сA¶ă‚̃uƒƒbƒN General ‚ÌŠeƒpƒ‰ƒ[ƒ^[‚̐”’l‚đ’Ȑź‚”‚Ü‚·B—á‚Š‚Î Bouncinessi’e—́j’l‚đă‚°‚é‚ƁA•š‘Ì‚Ș’n–Ê‚É“–‚œ‚Á‚Ä’”‚Ë‚é“x‡‚ą‚Ș‚‚­‚È‚è‚Ü‚·B

‚Ù‚©AĘ’è’l‚ɂ́ADensityi–§“xjAFrictioni–€ŽCjAAngular VelocityiŠp‘Ź“xj‚È‚Ç‚Ș‚ ‚è‚Ü‚·B

Ä¶ƒ{ƒ^ƒ“‚đƒNƒŠƒbƒN‚·‚é‚ƁAĘ’è‚”‚œ•š—ƒAƒjƒ[ƒVƒ‡ƒ“‚đƒvƒŒƒrƒ…[‚”‚ÄŠm”F‚Ć‚«‚Ü‚·BDynamici“ź“Ij‚ÉĘ’è‚ł‚ê‚œ•š‘Ì‚ȘAd—Í‚É”ș‚Á‚Ä“ź‚«‚Ü‚·B

ŠeĘ’èŒăANewton ‚ÌUIA‰E‰ș‚̃uƒƒbƒN Export ‚́uRendervƒ{ƒ^ƒ“‚đƒNƒŠƒbƒN‚·‚é‚ƁA•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚ȘŽÀs‚ł‚ê‚Ü‚·BƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚ł‚ê‚œƒAƒjƒ[ƒVƒ‡ƒ“ƒf[ƒ^‚̓ƒ‚ƒŠ‚É•Û‘¶‚ł‚ê‚Ü‚·B

ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚ȘI—č‚·‚é‚ƁA•Û‘¶‚ł‚ê‚œ’l‚ȘA•W€‚Ì After Effects ƒL[ƒtƒŒ[ƒ€‚Ö•ÏŠ·‚ł‚êANewton ‚ȘI—č‚”‚Ü‚·BAfter Effects ‚̃Rƒ“ƒ|ƒWƒVƒ‡ƒ“‚É–ß‚é‚ƁA•Ą»‚ł‚ê‚œV‚”‚ąƒRƒ“ƒ|ƒWƒVƒ‡ƒ“‚ɃL[ƒtƒŒ[ƒ€‚Ș’ljÁ‚ł‚ê‚œ•š—ƒAƒjƒ[ƒVƒ‡ƒ“‚ȘìŹ‚ł‚ê‚Ä‚ą‚Ü‚·B

iNewton ‚Ć Render ‚·‚éÛAExport ‚́uApply to New Compositionv‚Șƒ`ƒFƒbƒN‚ł‚ê‚Ä‚ą‚éê‡A•Ą»‚ł‚ê‚œƒRƒ“ƒ|ƒWƒVƒ‡ƒ“‚ɃL[ƒtƒŒ[ƒ€‚Ș’ljÁ‚ł‚ê‚Ü‚·B‚±‚̃`ƒFƒbƒN‚đŠO‚·‚ÆŒł‚̃Rƒ“ƒ|ƒWƒVƒ‡ƒ“‚ɃL[ƒtƒŒ[ƒ€‚Ș’ljÁ‚ł‚ê‚Ü‚·j

Newton Tutorial : Linking layers to Particular easily. (from motionboutique)
Particular ‚Æ Newton ‚Ì•č—p•û–@

Particular ‚̃p[ƒeƒBƒNƒ‹‚É•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚đ‚‚Ż‚œ‚ąê‡‚́AuCreateParticularLights scriptv‚đ‚Č—˜—p‚­‚Ÿ‚ł‚ąB

1jƒ_ƒEƒ“ƒ[ƒh‚”‚œuCreateParticularLightsv‚Ì"ƒtƒHƒ‹ƒ_"‚đ After Effects ‚Ì Scripts ƒtƒHƒ‹ƒ_‚É“ü‚êAAE‚đ‹N“ź‚”‚Ü‚·B

2jParticular ‚Ì“ź‚«‚ÌŒł‚ƂȂ郌ƒCƒ„[‚đ‘I‘đ‚”AAfter Effects ƒƒjƒ…[‚̃tƒ@ƒCƒ‹„ƒXƒNƒŠƒvƒg„CreateParticularLights.jsx ‚đ‘I‘đ‚”‚Ü‚·B

3jƒŒƒCƒ„[‚Ì•š‘Ì‚Ì“ź‚«‚ɍ‡‚í‚č‚œ Emitter ƒŒƒCƒ„[‚ȘŽ©“ź¶Ź‚ł‚ê‚Ü‚·B

4jPartcular ‚Ì Emitter ‚Ì Emitter Type ‚©‚ç Light ‚đ‘I‚Ô‚±‚Æ‚Ć•š—ƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚Ì“ź‚«‚ɍ‡‚í‚č‚œ ƒp[ƒeƒBƒNƒ‹‚Ș¶Ź‚ł‚ê‚Ü‚·B

Newton 2 Preview (aetutsplus)

aetutsplus ‚É‚ÄŒöŠJ‚ł‚ê‚Ä‚ą‚é Newton 2 ‚Ì•š—ƒAƒjƒ[ƒVƒ‡ƒ“A7‚‚̃Tƒ“ƒvƒ‹‚Ć‚·BƒTƒ“ƒvƒ‹ƒvƒƒWƒFƒNƒg‚ÌŽg—p•û–@‚́Aƒ`ƒ…[ƒgƒŠƒAƒ‹ƒrƒfƒI‚đ‚ČŽQÆ‚­‚Ÿ‚ł‚ąB

Newton 2 Introduction Tutorial (aetutsplus)

aetutsplus ‚É‚ÄŒöŠJ‚ł‚ê‚Ä‚ą‚é Newton 2 ‚Ì•š—ƒAƒjƒ[ƒVƒ‡ƒ“A7‚‚̃Tƒ“ƒvƒ‹‚̃`ƒ…[ƒgƒŠƒAƒ‹ƒrƒfƒI‚Ć‚·B

Newton liquid tutorial (from Tero Malinen)

—Ž‚ż‚é‰t‘̂̃Vƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚Ć‚·BiNewton ƒo[ƒWƒ‡ƒ“1‚Ì“à—e‚Ć‚·j

ŠO•”ƒXƒNƒŠƒvƒgFƒŒƒCƒ„[‚đŽ©“ź‚Ć‚Â‚È‚źyConnect LayersiƒRƒlƒNƒg ƒŒƒCƒ„[ƒYjz

Connect Layers ‚́A”CˆÓ‚Ć‘I‘đ‚”‚œƒŒƒCƒ„[‚đŽ©“ź‚Ć‚Â‚È‚°‚éƒXƒNƒŠƒvƒg‚Ć‚·B
˜AŒ‹‚·‚郌ƒCƒ„[‚́AƒVƒFƒCƒvƒŒƒCƒ„[‚ĆìŹ‚”‚œƒZƒOƒƒ“ƒg(Še•”ˆÊ)‚âŽOŠpŒ`‚Ć‚·B

–{ƒXƒNƒŠƒvƒg‚́ANewton 2 ‚ÌJointiƒWƒ‡ƒCƒ“ƒgj‹@”\‚đŽ‹Šo‰»‚·‚é‚œ‚ß‚ÉŠJ”­‚ł‚ê‚Ü‚”‚œ‚ȘA‚»‚êˆÈă‚Ì‚±‚Æ‚Ș‚Ć‚«‚Ü‚·B

“źìŠÂ‹«FAfter Effects CS6 ˆÈ~

Žg—p•û–@Fƒ_ƒEƒ“ƒ[ƒh‚”‚œuConnectLayersv‚Ì"ƒtƒHƒ‹ƒ_"‚đ After Effects ‚ÌScripts ƒtƒHƒ‹ƒ_‚É“ü‚êAAE‚đ‹N“ź‚”‚Ü‚·BAfter Effects ƒƒjƒ…[‚̃tƒ@ƒCƒ‹„ƒXƒNƒŠƒvƒg„ConnectLayers.jsxbin ‚đ‘I‘đ‚”‚Ä‚­‚Ÿ‚ł‚ąB

ŠO•”ƒXƒNƒŠƒvƒgFyConnect Layersz‚Č’•¶
Connect Layers Quick Start Guide

˜AŒ‹‚Ì•ûŽź‚́ARopeiƒ[ƒvjASpanning TreeiƒXƒpƒjƒ“ƒO ƒcƒŠ[^ƒXƒpƒjƒ“ƒO–ہE‹É‘ć–ہjATriangulationiƒgƒ‰ƒCƒAƒ“ƒMƒ…ƒŒ[ƒVƒ‡ƒ“^ŽOŠpŒ`‘Ș—ʁj‚Ì3ƒ^ƒCƒv‚Ć‚·B

ŠƒVƒFƒCƒv ƒL[ƒtƒŒ[ƒ€‚đìŹ‚·‚é‹@”\iFilled Triangles ‚ȘƒIƒ“‚Ì Triangulation ‚Æ Ropej‚Ƃ́AƒL[ƒtƒŒ[ƒ€‚̓Rƒ“ƒ|ƒWƒVƒ‡ƒ“ƒGƒŠƒA‚Ì‚Ę‚Ćs‚í‚ê‚Ü‚·B

Ropeiƒ[ƒvj
Ropeiƒ[ƒvj

‘I‘đ‚”‚œ2DƒŒƒCƒ„[‚đ‚‚Ȃą‚Ÿˆê–{‚̃pƒX‚̃VƒFƒCƒvƒŒƒCƒ„[‚đìŹ‚”‚Ü‚·B
AutoBezier ‚Ü‚œ‚Í Tension ƒIƒvƒVƒ‡ƒ“‚đŽg‚Á‚āA‹Èü‚̃Wƒ‡ƒCƒ“ƒg‚đìŹ‚Ć‚«‚Ü‚·B

Spanning TreeiƒXƒpƒjƒ“ƒO ƒcƒŠ[^ƒXƒpƒjƒ“ƒO–ہE‹É‘ć–ہj
Spanning TreeiƒXƒpƒjƒ“ƒO ƒcƒŠ[^ƒXƒpƒjƒ“ƒO–ہE‹É‘ć–ہj

‘I‘đ‚”‚œƒŒƒCƒ„[‚ÌĆŹ‚̃Xƒpƒjƒ“ƒOƒcƒŠ[‚đŒvŽZ‚”‚āA˜AŒ‹‚”‚œƒ‰ƒCƒ“‚̃GƒbƒW‚đƒVƒFƒCƒvƒŒƒCƒ„[i2DA3D‚đƒTƒ|[ƒgj‚Ć•`‰æ‚”‚Ü‚·B

Triangulationiƒgƒ‰ƒCƒAƒ“ƒMƒ…ƒŒ[ƒVƒ‡ƒ“^ŽOŠpŒ`‘Ș—ʁj1
Triangulationiƒgƒ‰ƒCƒAƒ“ƒMƒ…ƒŒ[ƒVƒ‡ƒ“^ŽOŠpŒ`‘Ș—ʁj1

‘I‘đ‚”‚œƒŒƒCƒ„[‚đŽOŠpŒ`‚Ć‚Â‚È‚ŹAŽOŠpŒ`‚̃GƒbƒW‚đƒVƒFƒCƒvƒŒƒCƒ„[i2DA3D‚đƒTƒ|[ƒgj‚Ć•`‰æ‚”‚Ü‚·B

Triangulationiƒgƒ‰ƒCƒAƒ“ƒMƒ…ƒŒ[ƒVƒ‡ƒ“^ŽOŠpŒ`‘Ș—ʁj2
Triangulationiƒgƒ‰ƒCƒAƒ“ƒMƒ…ƒŒ[ƒVƒ‡ƒ“^ŽOŠpŒ`‘Ș—ʁj2

ƒGƒbƒW‚Ÿ‚Ż‚Ć‚È‚­AŽOŠpŒ`‚É“h‚è‚đ“K—p‚”‚œ‚ąê‡‚́AƒIƒvƒVƒ‡ƒ“ƒ_ƒCƒAƒƒO‚Ì Fill Triangles ƒXƒCƒbƒ`‚đƒAƒNƒeƒBƒu‚É‚”‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Ƃ́A“Ż‚¶F‚Ć“h‚è‚Ș“K—p‚ł‚ê‚Ü‚·BŒłƒŒƒCƒ„[‚đ‘I‘đ‚”‚ÄF‚đ‚‚Ż‚邱‚Æ‚à‚Ć‚«‚Ü‚·B

Newton FAQE‚æ‚­‚ ‚鎿–â

Newton ‚đAfter Effects ‚́uƒGƒtƒFƒNƒgvƒƒjƒ…[‚ĆŒ©‚‚Ż‚邱‚Æ‚Ș‚Ć‚«‚Ü‚č‚ńB

Newton ‚Í•W€‚̃vƒ‰ƒOƒCƒ“‚Ć‚Í‚ ‚è‚Ü‚č‚ń‚Ì‚ĆAuƒRƒ“ƒ|ƒWƒVƒ‡ƒ“vƒƒjƒ…[‚ĆŒ©‚‚Ż‚邱‚Æ‚Ș‚Ć‚«‚Ü‚·B

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Newton ‚̓sƒNƒZƒ‹ƒp[ƒtƒFƒNƒg‚ÈŐ“Ëˆ—‚đ”ő‚Š‚Ä‚ą‚Ü‚č‚ńB1ƒsƒNƒZƒ‹‚̃Mƒƒƒbƒv‚Í2‚‚̐ڐG‚”‚Ä‚ą‚éƒ{ƒfƒBŠÔ‚Ć‘œ‚­Œ©‚ç‚ê‚Ü‚·BGlobal ƒvƒƒpƒeƒBƒpƒlƒ‹‚Ì Collision ToleranceiŐ“ˑϐ«jĘ’è‚đŽg—p‚”‚ăMƒƒƒbƒv‚đŒž‚ç‚·‚±‚Æ‚Ș‚Ć‚«‚Ü‚·‚ȘAŐ“Ë‚Ș‚š‚±‚Á‚œê‡‚̃I[ƒo[ƒ‰ƒbƒv‚â•sˆÀ’è‚ł‚ɂ‚ȂȘ‚é‚©‚à‚”‚ê‚Ü‚č‚ńB

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ŠeƒVƒFƒCƒv‚Ș‹–—e”ÍˆÍ‚ÌĆŹ‚́uMesh PrecisioniƒƒbƒVƒ…‚̐ž“xjvƒpƒ‰ƒ[ƒ^‚Ì’l‚É‚È‚é‚æ‚€‚É‚”‚Ä‚­‚Ÿ‚ł‚ąB‚±‚Ì’l‚đ‰Â”\‚ÈŒÀ‚茞‚ç‚·‚±‚Æ‚Ć•K‚žƒpƒtƒH[ƒ}ƒ“ƒX‚ȘŒüă‚”AƒVƒ~ƒ…ƒŒ[ƒVƒ‡ƒ“‚Ì•iŽż‚Ș’á‰ș‚·‚邱‚Æ‚Í‚Ù‚Æ‚ń‚Ç‚ ‚è‚Ü‚č‚ńBuConvex Hulli“Ê•ï)vĘ’èiuAdvancedvƒpƒlƒ‹“àj‚đŽg—p‚”‚ăVƒFƒCƒv‚đ’Pƒ‰»‚·‚邱‚Æ‚à‚Ć‚«‚Ü‚·BƒV[ƒ“‚ɂ‚ą‚Ä‚Ì“Œvî•ńiƒ|ƒŠƒSƒ“”‚̐”‚Ȃǁj‚Șuinfovƒpƒlƒ‹“à‚ĆŽQÆ‚Ć‚«‚邱‚Æ‚É’–Ú‚”‚Ä‚­‚Ÿ‚ł‚ąB

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